Phase 8: DevOps Testing Suite, MUD Echo Filtering, and API Streaming fixes
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"""
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Account
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The Account represents the game "account" and each login has only one
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Account object. An Account is what chats on default channels but has no
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other in-game-world existence. Rather the Account puppets Objects (such
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as Characters) in order to actually participate in the game world.
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Guest
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Guest accounts are simple low-level accounts that are created/deleted
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on the fly and allows users to test the game without the commitment
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of a full registration. Guest accounts are deactivated by default; to
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activate them, add the following line to your settings file:
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GUEST_ENABLED = True
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You will also need to modify the connection screen to reflect the
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possibility to connect with a guest account. The setting file accepts
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several more options for customizing the Guest account system.
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"""
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from evennia.accounts.accounts import DefaultAccount, DefaultGuest
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class Account(DefaultAccount):
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"""
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An Account is the actual OOC player entity. It doesn't exist in the game,
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but puppets characters.
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This is the base Typeclass for all Accounts. Accounts represent
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the person playing the game and tracks account info, password
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etc. They are OOC entities without presence in-game. An Account
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can connect to a Character Object in order to "enter" the
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game.
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Account Typeclass API:
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* Available properties (only available on initiated typeclass objects)
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- key (string) - name of account
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- name (string)- wrapper for user.username
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- aliases (list of strings) - aliases to the object. Will be saved to
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database as AliasDB entries but returned as strings.
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- dbref (int, read-only) - unique #id-number. Also "id" can be used.
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- date_created (string) - time stamp of object creation
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- permissions (list of strings) - list of permission strings
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- user (User, read-only) - django User authorization object
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- obj (Object) - game object controlled by account. 'character' can also
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be used.
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- is_superuser (bool, read-only) - if the connected user is a superuser
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* Handlers
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- locks - lock-handler: use locks.add() to add new lock strings
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- db - attribute-handler: store/retrieve database attributes on this
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self.db.myattr=val, val=self.db.myattr
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- ndb - non-persistent attribute handler: same as db but does not
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create a database entry when storing data
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- scripts - script-handler. Add new scripts to object with scripts.add()
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- cmdset - cmdset-handler. Use cmdset.add() to add new cmdsets to object
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- nicks - nick-handler. New nicks with nicks.add().
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- sessions - session-handler. Use session.get() to see all sessions connected, if any
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- options - option-handler. Defaults are taken from settings.OPTIONS_ACCOUNT_DEFAULT
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- characters - handler for listing the account's playable characters
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* Helper methods (check autodocs for full updated listing)
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- msg(text=None, from_obj=None, session=None, options=None, **kwargs)
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- execute_cmd(raw_string)
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- search(searchdata, return_puppet=False, search_object=False, typeclass=None,
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nofound_string=None, multimatch_string=None, use_nicks=True,
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quiet=False, **kwargs)
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- is_typeclass(typeclass, exact=False)
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- swap_typeclass(new_typeclass, clean_attributes=False, no_default=True)
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- access(accessing_obj, access_type='read', default=False, no_superuser_bypass=False, **kwargs)
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- check_permstring(permstring)
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- get_cmdsets(caller, current, **kwargs)
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- get_cmdset_providers()
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- uses_screenreader(session=None)
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- get_display_name(looker, **kwargs)
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- get_extra_display_name_info(looker, **kwargs)
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- disconnect_session_from_account()
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- puppet_object(session, obj)
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- unpuppet_object(session)
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- unpuppet_all()
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- get_puppet(session)
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- get_all_puppets()
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- is_banned(**kwargs)
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- get_username_validators(validator_config=settings.AUTH_USERNAME_VALIDATORS)
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- authenticate(username, password, ip="", **kwargs)
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- normalize_username(username)
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- validate_username(username)
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- validate_password(password, account=None)
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- set_password(password, **kwargs)
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- get_character_slots()
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- get_available_character_slots()
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- create_character(*args, **kwargs)
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- create(*args, **kwargs)
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- delete(*args, **kwargs)
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- channel_msg(message, channel, senders=None, **kwargs)
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- idle_time()
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- connection_time()
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* Hook methods
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basetype_setup()
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at_account_creation()
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> note that the following hooks are also found on Objects and are
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usually handled on the character level:
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- at_init()
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- at_first_save()
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- at_access()
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- at_cmdset_get(**kwargs)
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- at_password_change(**kwargs)
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- at_first_login()
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- at_pre_login()
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- at_post_login(session=None)
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- at_failed_login(session, **kwargs)
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- at_disconnect(reason=None, **kwargs)
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- at_post_disconnect(**kwargs)
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- at_message_receive()
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- at_message_send()
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- at_server_reload()
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- at_server_shutdown()
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- at_look(target=None, session=None, **kwargs)
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- at_post_create_character(character, **kwargs)
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- at_post_add_character(char)
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- at_post_remove_character(char)
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- at_pre_channel_msg(message, channel, senders=None, **kwargs)
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- at_post_chnnel_msg(message, channel, senders=None, **kwargs)
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"""
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pass
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class Guest(DefaultGuest):
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"""
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This class is used for guest logins. Unlike Accounts, Guests and their
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characters are deleted after disconnection.
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"""
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pass
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